Linggo, Disyembre 18, 2016

Development Blog Post #2.5 - Preview

Here's a preview of the demo!

Very unfinished.


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Hey! If you want to at least help me, give me feedback!

Recommend something you want in the game, and I'll try to implement it!

Email: (Will update soon)

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Please stay tuned for more updates!
~ Kolonel Roberts

Sabado, Disyembre 10, 2016

Development Blog Post #2 - Wrath of the Slaps Progress

Take note of the date this was posted.

ClickBEAT Progress = 0.1%

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Hello! This is another development post!

Today's Sunday, so I don't really have much to do.

So about "Wrath of the Slaps", I am working on it. It may be slow, but it's for sure.

Here's some screenshots of me working on it.




Here's the exiting part.
I would also like you all to hear the music I made for this level.

I made it with effort and heart.
Listen to it.


That's all.

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Hey! If you want to at least help me, give me feedback!

Recommend something you want in the game, and I'll try to implement it!

Email: (Will update soon)

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Please stay tuned for more updates!
~ Kolonel Roberts

Biyernes, Disyembre 9, 2016

Give me feedback!

After the day the game will have it's first demo, you might enconter problems. If you have one that concerns you to the game, send a note to me! 😏

(Will update soon with a new email)

Please stay tuned for more updates!
~ Kolonel Roberts

Development Blog Post #1 - Starting Day

Take note of the date this post is published.

ClickBEAT Progess = 0%

Welcome to starting day!

We begin by saying, "The first level is now on development."
The title of this new game is called "Wrath of the Slaps".

The game screen is locked by x = 640 y = 360, windowed and fullscreen.

The sprites are now finished.
Note: Finished, not Exported.

Only 50% has been exported, and I am still exporting one more character.

Here are the images/sprites of the first character called "Blob":



So, these are preview pictures.

More info coming soon!

Please stay tuned for more updates!
~ Kolonel Roberts

Introduction

Welcome to the Official blog of ClickBEAT.

Before everything, I want to introduce to you what the game is going to be!

This is the first "Only visual" rhythm game for the PC, (I just made that up, thank you very much.) Much like Rhythm Heaven. Accompanied with a rating system that is awfully based on Parappa The Rapper.

The features to aim are as follows:
- Make a successful rhythm game
- Make a standalone and web version of the game
- Make a stunning soundtrack for the game
- Have 8 sets of levels, each with their corresponding mixes
- Make it visually appealing
- Have a rating system that's unique
- Finish it as early as possible
- Let the people enjoy it

So let's go on with the flow and explain all these aims.

1. Make a successful rhythm game.

Much like Project Diva or Dance Dance Revolution that gained popularity by how well-made it is, this aim suggests that this game should be successful, both in popularity and rating.

2. Make a standalone and web version of the game.

This game is made using the all new GameMaker: Studio, which features HTML5 exporting. I am aiming to release this to Newgrounds along with a .exe file.

3. Make a stunning soundtrack for the game.

Rhythm games are mostly remembered by it's soundtrack. If the music is good, then everyone can at least enjoy it. I am using LMMS 1.1.3 to make music. So far so good.

4. Have 8 sets of levels, each with their corresponding mixes.

The game is heavily inspired by Rhythm Heaven (Rhythm Paradise in Europe, Rhythm Tengoku in Japan, Rhythm World in Korea), so the structure of the game is how the game it's inspired from follows. 4 levels in each sets with it's own Level Mix. The game has 8 sets, 6 main ones and 2 bonus sets.

5. Make it visually appealing.

Again, the game is heavily inspired by Rhythm Heaven, so I aim to make the game look like one. Cute and vibrant characters, visually advanced background, anything really.

6. Have a rating system that's unique.

So as I said, it has a rating system like Parappa The Rapper. However, i'm still going to base the rating system like rhythm heaven, which makes it a little bit bizarre.

In the game, while you are playing a level, there is a rating system that follows your movements.

The rating system while you are playing rates you if you are Good, Bad, or Awful.
Each time you miss, the rate gets lower until you reach the very low end of Awfulness, kinda like Parappa the Rapper.

If you manage to finish a level, hold on, we're not done yet.

There's another rating system if you finish the level. The time, it rates you like your test papers. A, B, C, or D.

If you get an A, you will get a gold medal.
If you get a B, you will get a silver medal.
If you get a C, you only finished the level, no medal.
If you get a D, you have to try again.

This aftermath rating system counts how many misses you have earned, keep that in mind.

So yeah, that's the rating system I am aiming for.

7. Finish it as early as possible.

I'm not the best at deadlines, but I will finish the game as early as I can. I'm only 14, so I still have school to handle. Keep in mind that I'm also working on a new project called "Star Heroes", which is an animated series. So please, be patient.

8. Let the people enjoy it.

My most important aim is that people can enjoy it, and let them smile. Ok, I sound cheesy, but that's true. There once was an article on Reddit where a teacher had students who wanted to play Rhythm Heaven, but cannot because they don't have a Nintendo DS or Wii.

So, I managed to think of an idea to make one on PC, but I am not taking the franchise's name.

So, that was the introduction.

Please stay tuned for more updates!
~ Kolonel Roberts